Color Maximite 2 - Max-E-Man
Written by Martin Scragg 2020
V0.5

What is Max-E-Man?
It's a copy of that other famous dot eating ghost avoiding yellow circle.

Why did I write it?
Because I could!  Also to learn the platform, see what can be done with it,andhave fun.


What works:
It's mostly playable.  The ghost logic is mostly there, I'm just in the middle of changing it so broke some of it in the process.
Nunchuck control can be turned on by setting the nuncontrol variable to 1 at the top of the file.

It runs at 60 FPS, which I'm really thrilled about as that is what the original Z80 assembler version ran at.


Todo:
Fix ghost chase logic, they sometimes turn around when they shouldn't - In progress
Animate ghosts leaving and exiting the ghost house.
Flash the ghosts when they are leaving frightened mode.
Show level indicators.
Make levels get harder - partially done.
Cornering mode so Max-E-Man can get the edge on ghosts going around corners.
Fix collision detection not always registering.
Save and restore high score and config.
Add fruit bonus to levels.
Atract mode.
Config options screen.
Add sound.
Add cut scenes.
Fix any other glitches.

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